Product

Generate, check, and export 3D with BlueFox

Generate from text or an image with BlueFox, Hydrilla's 3D model, check the result in the browser, and export it to your engine or DCC.

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Hydrilla keeps generation, review, and handoff in one browser workspace, so an artist can move from an idea to a file the pipeline accepts without changing tools. Each step below links to the page that covers it in depth.

Start from a prompt, an image, or a conversation

Pick the input that matches what you already have. A written description works while the idea is still in your head, and a picture works once the look is decided. Text to 3D and image to 3D both run on BlueFox, so results arrive in the same structure whichever way you start.

Water Agent

When the job is a whole set rather than one model, give Water Agent the brief and work through it piece by piece in one conversation, as you would with your art team. How Water Agent works

The 3D character generator panel in Hydrilla Studio with a typed prompt.

PromptText to 3D

A prompt and a reference photo of a fantasy helmet next to the generated 3D helmet.

ImageImage to 3D

Check every model before you export

Every result opens in an in-browser preview, so you can judge it before it reaches your project. Orbit the model, select individual parts, and look at materials under light to catch shape or texture problems while they are still cheap to fix. Each result is a segmented mesh with UVs and PBR maps, explained here.

A generated helmet split into labeled parts, with the part list shown beside it.

Export to the format your tool opens

Hydrilla exports GLB, FBX, OBJ, and USDZ, on every plan, Free included. Choose the format by where the asset goes next; the table is a quick guide, and the units table helps you check scale on import.

A generated model surrounded by GLB, FBX, OBJ, and USDZ export file icons.
FormatUse
GLBWeb viewers and real-time engines
FBXDCC tools and engines that expect FBX
OBJPlain geometry between modeling tools
USDZAR viewers on iPhone and iPad

Send it straight into your tools

Plugins for Blender, Unity, Unreal, and Godot take models over the local Bridge, so a result can move from the preview into your open scene without a manual download. AI agents connect through MCP, and your own code calls the REST API. All integrations

New models will be available through Water Agent as they arrive.