FAQ Background

( Frequently Asked Questions )

3D FAQ

Hydrilla AI helps studios and professional artists generate production-usable 3D assets from text or image inputs in minutes.

Hydrilla is built for game studios, animation teams, and professional 3D artists who need fast asset creation for prototyping and production workflows.

You can generate single objects and simple background assets such as props, environment elements, and modular structures.

Hydrilla is best suited for background assets, prototyping, and early production stages. Final hero assets may still require manual refinement.

You can generate 3D assets using either a text description or a reference image of a single object.

Hydrilla supports exporting 3D assets in GLB and FBX formats, compatible with Blender, Unity, and Unreal Engine.

Yes, generated assets include basic textures suitable for immediate use and further refinement in your pipeline.

No advanced 3D expertise is required. Hydrilla is designed to be simple and accessible while still meeting professional needs.

Most assets are generated within a few minutes, depending on complexity and selected quality.

You can edit exported assets using standard 3D tools such as Blender, Maya, Unity, or Unreal Engine.

Animation and rigging are not supported in the current version. Hydrilla focuses on static 3D asset generation.

Yes, assets generated using Hydrilla can be used in commercial projects, subject to the terms of service.

Hydrilla is currently in private beta. Access is provided to selected studios and professionals.

You can request access directly through the website by submitting your details.

Hydrilla is designed with studio workflows in mind, prioritizing clean outputs, production usability, and pipeline compatibility.

Yes. Future updates will focus on improving output quality, workflow integration, and expanded use cases based on user feedback.