Company

Research

Hawan Research Labs is Hydrilla AI's research lab. It's where we build BlueFox, Hydrilla's 3D model. Below is the model card. About Hydrilla

The lab is Hydrilla AI's home for 3D experimentation and research. Its work starts from the problems artists meet when generated assets enter a real pipeline, and it ends in the models that ship in the Hydrilla workspace.

What we work on

Generating 3D from text and images: meshes split into usable parts, physically based materials, and assets that hold up in game, film, architecture, and XR scenes. Each of those goals comes from the same test, whether an artist can take the result and keep working without starting over. Meet the team

A generated helmet separated into shell, visor, straps, horns, crystal, and padding.

PartsMeshes split into usable parts

Base color, roughness, metalness, and normal maps beside the textured helmet.

MaterialsPhysically based maps

How we publish

We document what a model is for and where it stops, so teams can plan around it. The model card below is the reference for the current release, and the BlueFox page describes what it does in practice.

BlueFox 1 model card

The card lists what the current model takes in, what it returns, and what it's for.

FieldDetail
ModelBlueFox 1, in the BlueFox family
Built byHawan Research Labs, the research lab of Hydrilla AI
AvailabilityGenerally available to everyone in Hydrilla
InputsText prompt, reference image
OutputsSegmented mesh with UVs and textures (PBR maps)
ExportsHydrilla's export formats
Intended useProps, environments, visualization, and starting assets for an artist pass
Not intended forCAD or precision engineering
Training dataCustomer data isn't used (security)
RepositoryHugging Face